How To Install Kerbal Mods
Kerbal Attachment System (KAS)
This mod is another extension to the EVA duty of the kerbonauts. At present they can link different vessels together. Why linking? Well, how virtually transferring resource without docking? Or maybe 2 vessels need to stay together while not docked. Even more than, this mod has active parts that can work as winches!
A great variety of links is supported:
- Rigid. It'south basically a uncomplicated strut, only kerbals can set it upward or remove existence EVA. Bring some of these things on your Mun base of operations and reinforce the structure!
- Rigid unlocked. Information technology's nevertheless the same strut, merely the joints are unlocked. Information technology allows the vessels to move, while not getting too close or as well far to/from each other.
- Active rigid. Do y'all demand to tow a vessel? If yes, then y'all demand a tow bar. Only in KAS you tin observe advanced models of tow bars that can assist steering. Greater towing speed means more than fun!
- Flexible. Information technology'due south an elastic cable that can stretch at some extent while even so forcing the vessel to stay together.
- Agile flexible. It's still a cablevision, merely at present its distance tin can exist changed either via an EVA kerbal, or via a remote command GUI. Basically, it's an electric winch.
- Resources transfer. Goose egg structure force in exchange to an ability to take some free length. Link the vessels upwards to the maximum distance and motion the resources via a convenient GUI (a manner more convenient than the stock one!).
Almost any type allows remotely docking the vessels. Once docked, the vessels become a unmarried base where the stock game functionality tin can work.
Demo media
- VIDEO: Active tow bar usage (TB-lx role).
- VIDEO: Winch demonstration (Westward-i part).
- VIDEO: Refueling a vessel (RTS-1 part).
- VIDEO: Big movie of making Minmus station using the older version of KAS.
- IMAGES: KAS exhibit.
* The videos above were created using the pre-release versions of KAS. Real appearance can differ.
Languages supported
Русский
Italiano
Español
简体中文
Português
Français
Back up
Yous can back up this and the other of my mods on Patreon. This is where I mail my ideas, prototypes and the features development progress.
Other useful mods for EVA
If you want doing EVA comfortably, you actually should consider calculation these mods besides:
- Kerbal Inventory System (KIS). Now you can build and upgrade vessels in EVA!
- Easy Vessel Switch (EVS). No more guessing how to switch to "that vessel" - only indicate and click!
- Surface Mounted Lights. Too dark for EVA on the other side of the moon? Problem solved with these ambient lights!
How to install
- Recommended:
- Install and run CKAN.
- Search for "Kerbal Attachment System" or but "KAS", then install the modernistic.
- Occasionally run CKAN client to update KAS (and other mods) to the latest version.
- If y'all follow this path, and then all the KAS dependencies will exist updated automatically. It may save you a lot of fourth dimension during the update.
- Manual:
- Download the Zero archive:
- From CurseForge.
- From Spacedock.
- From GitHub.
- If you have an older version of the mod in your game, y'all must delete all the old files first! Do non just copy over, this will likely result in compatibility bug.
- Unzip the release annal into the game'due south
GameDatafolder.- Annotation, that names of the folders must exist exactly like in the annal or the mod won't work.
- The release archive contains the minimum versions of the required dependencies:
ModuleManagerandCommunityCatgeoryKit. If your game has amend versions, do non overwrite!
- Verify the installation: the mod's
LICENSE.mdfile must exist located at<game root>/GameData/KAS/LICENSE.md.
- Download the Zero archive:
Forum
Ask questions and propose suggestions on the forum.
Using KAS in other mods
Read the KAS API docs to learn how KAS can be accessed from the other mods.
Development
To start your local building environment read BUILD.doc.
If you're going to make a pull request, delight, read the code rules kickoff. Changes that don't follow the rules will be rejected.
Source: https://github.com/ihsoft/KAS
Posted by: rowletttolea1944.blogspot.com

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